To find out more information about the origins of cinema click on the image below
What is an animation?
Animation
is a moving action of
a sequence of still pictures. Each of these still pictures depicts a
part of a whole action at a time. When these pictures are run and
viewed in a sequence of
high speed, they produce the
illusion
as if they were moving in a continuous sequence. For example,
producing
a bouncing ball action within
a 10 frame animation
: the
ball first starts from the left upper corner, then drops to the
middle and bounces to the right upper corner at
the
end. The 10 still pictures will be drawn as follows. When these are
run and viewed at high speed, e.g. one tenth of a second per frame,
you will see the ball bouncing as intended. For those elements which
are intended to be still in the animation, just draw them in the same
position throughout the 10 animation frames, e.g. like the goal in
the bouncing animation. They will appear still when the animation is
run. The quality of an animation can
be improved by increasing the running speed or by increasing the
quantity of the still pictures used.
Remember that drawings need to be flipped on the disc so as to reverse back the flip caused by the reflector drum.